Space Marine Wiki
No edit summary
Line 15: Line 15:
 
Choosing this special equipment grants the player with one dose of Combat Stimulants that are consumed when activated. The perk [[Favor of the Armory]] increases this to two doses of the equipment in the inventory when the player spawns. Regardless of whether the Favor of the Armory perk is chosen, the maximum number that can be carried by picking up equipment drops from slain players is always two (2).
 
Choosing this special equipment grants the player with one dose of Combat Stimulants that are consumed when activated. The perk [[Favor of the Armory]] increases this to two doses of the equipment in the inventory when the player spawns. Regardless of whether the Favor of the Armory perk is chosen, the maximum number that can be carried by picking up equipment drops from slain players is always two (2).
   
When activated, the Combat Stimulants apply an effect to the user that reduces incoming ranged, explosive and environmental damage by -25% and reduces incoming melee damage by -50%. Delivered melee damage is increased by 35%.
+
When activated, the Combat Stimulants apply an effect to the user that reduces incoming ranged, explosive and environmental damage by -25% and reduces incoming melee damage by -50%. Note that this reduction in incomming damage only works on damage being applied to health: until the armor value reaches zero the incoming damage will not be modified. Delivered melee damage is increased by 35%.
   
When used by a player with the perk [[Master-Crafted Wargear]], the reduction in received ranged and explosive damage is improved to -40% and received melee damage is decreased by -65%. Delivered melee damage is increased by 100%.
+
When used by a [[Tactical (SM)|Tactical Marine]] with the perk [[Master-Crafted Wargear]], the reduction in received ranged and explosive damage is improved to -40% and received melee damage is decreased by -65%. Delivered melee damage is increased by 100%.
   
 
In either case, they also cause a player to be immune to the stunning effects of [[Interrupt Attacks|Interrupt]] melee attacks and explosive blasts for the duration of the effect.
 
In either case, they also cause a player to be immune to the stunning effects of [[Interrupt Attacks|Interrupt]] melee attacks and explosive blasts for the duration of the effect.
   
All the aforementioned effects last for 5 seconds, and are indicated with a visible visual effect on the user.
+
All the aforementioned effects last for 5 seconds, and are indicated with a visible glowing effect on the user.
   
 
==Related perks==
 
==Related perks==

Revision as of 14:53, 22 October 2013

Combat Stimulants
Tactical 24x16Devastator 24x16Assault 24x16Tactical csm 24x16Havoc 24x16Raptor 24x16
Combat Stimulants
ClassAll
UnlockLevel 9
DetailsTemporary damage resistance and increased close-combat damage..

Combat Stimulants are a special equipment choice available to all multiplayer classes from level 9. They grant temporary damage resistance and increased close-combat damage.

Description

Choosing this special equipment grants the player with one dose of Combat Stimulants that are consumed when activated. The perk Favor of the Armory increases this to two doses of the equipment in the inventory when the player spawns. Regardless of whether the Favor of the Armory perk is chosen, the maximum number that can be carried by picking up equipment drops from slain players is always two (2).

When activated, the Combat Stimulants apply an effect to the user that reduces incoming ranged, explosive and environmental damage by -25% and reduces incoming melee damage by -50%. Note that this reduction in incomming damage only works on damage being applied to health: until the armor value reaches zero the incoming damage will not be modified. Delivered melee damage is increased by 35%.

When used by a Tactical Marine with the perk Master-Crafted Wargear, the reduction in received ranged and explosive damage is improved to -40% and received melee damage is decreased by -65%. Delivered melee damage is increased by 100%.

In either case, they also cause a player to be immune to the stunning effects of Interrupt melee attacks and explosive blasts for the duration of the effect.

All the aforementioned effects last for 5 seconds, and are indicated with a visible glowing effect on the user.

Related perks

BandolierFavor of the ArmoryIncreases the number of special equipment carried (Frag Grenades, Blind Grenades, Combat Stims).
MechanicMaster-Crafted WargearIncreased equipment effectiveness (Frag Grenades, Blind Grenades, or Combat Stims).