|Details||This desecrated Plasma Gun fires charged energy pulses able to damage heavily armored targets. This rapid-fire weapon is deadly, but prone to overheating.|
The Plasma Gun is a rifle-like weapon that fires balls of hydrogen-based plasma. These super-heated projectiles detonate upon impact, causing extreme damage to infantry targets. It is functionally identical to the Space Marine Plasma Gun.
Description[edit | edit source]
Adorned with the sigils of Chaos, this desecrated Plasma Gun fires charged energy pulses able to damage heavily armored targets. This rapid-fire weapon is deadly, but prone to overheating. Wielders must manage heat carefully lest their weapon shutdown in the heat of battle.
A two-handed rifle that fires pulses of super-heated ionized gas towards the enemy that detonate with the power of a small sun. While extremely effective at melting through enemy armour and vehicles, the plasma gun is also prone to building up dangerous levels of heat that must be vented to prevent the shooter from being injured.
Fired continuously, it can fire up to 16 shots before overheating. Holding down the fire button to produce a charged shot will continue to overheat the gun until the shot is released. At a minimum each charged shot will inflict about 40% to the overheating of the gun.
Each individual shot does 30 damage to health or 60 to armor, while a charged shot deals 75 armor damage plus 75 normal damage.
Performance[edit | edit source]
- Main article: Plasma Gun (Space Marine)#Performance
Weapon Perks[edit | edit source]
|Improved Plasma Charge||Reduces the time it takes to fire a charged shot.|
|Enlarged Plasma Chamber||The Plasma Gun carries more energy.|
Gallery[edit | edit source]
|Multiplayer Weapons for Tactical Marines|
|Combat Knife||Bolt Pistol||Bolter||Relic Bolter||Stalker Bolter||Storm Bolter||Plasma Gun||Vengeance Launcher||Melta Gun|
|Bolt Pistol (Chaos)||Bolter (Chaos)||Daemon Eye Bolter||Twin Bolter||Plasma Gun (Chaos)|