No edit summary |
No edit summary |
||
Line 47: | Line 47: | ||
* [[Bolt Pistol Magazine]] – Increases the amount of ammo for the [[Bolt Pistol]]. |
* [[Bolt Pistol Magazine]] – Increases the amount of ammo for the [[Bolt Pistol]]. |
||
* [[Killing Blow]] – Strikes with the [[Daemon Maul]] kill all opponents with a single, direct blow. |
* [[Killing Blow]] – Strikes with the [[Daemon Maul]] kill all opponents with a single, direct blow. |
||
− | * [[Plasma Heat Sink (Plasma Pistol) |
+ | * [[Plasma Heat Sink (Plasma Pistol)]] – Increases the amount of time it takes for the [[Plasma Pistol]] to overheat. |
* [[Power Swordsman's Zeal]] – Regain a small amount of health with every attack. |
* [[Power Swordsman's Zeal]] – Regain a small amount of health with every attack. |
||
* [[Swordsman's Zeal]] – Regain some health with each successful strike of the [[Chainsword (Chaos)|Chainsword]]. |
* [[Swordsman's Zeal]] – Regain some health with each successful strike of the [[Chainsword (Chaos)|Chainsword]]. |
Revision as of 23:55, 15 September 2011
Veterans of countless centuries of war, Raptors are versatile and fearsome champions for their Dark Gods. Like loyalists Assault Marines, Raptors serve as airborne shock troops dropping in on their enemies causing mass confusion.
Description
Raptors are equipped for close-quarters melee combat. Jump Pack allow these squads to quickly close in on the enemy, dropping from the sky in their midst. Striking hard and fast at vulnerable points in enemy lines, this class uses speed and maneuverability to exploit enemy weaknesses.
Multiplayer
In multiplayer the Raptor class is equipped with Jump Packs that allow them to quickly move around the battlefield and perform a devastating Ground Pound attack from the air. They can equip powerful melee weaponry including the Chainsword, Power Axe, and Daemon Maul and Power Sword along with side-arms like the Bolt Pistol and Plasma Pistol. The Raptor class can be key to breaking an enemy's grip on the battlefield. They can also equip a Bolter to replace their Bolt Pistol with the True Grit perk making them more deadly.
Weapon Options
Close Combat:
Ranged:
- Bolter (Replaces Bolt Pistol if you choose the True Grit class perk)
Special Equipment Options
Class Perks
- Air-Cooled Thrusters – Increases the Jump Pack recharge rate between jumps.
- Blast Off – Engine exhaust when jumping away causes damage to enemies.
- Death From Above – Improved damage when executing a Ground Pound with a Jump Pack.
- Final Vengeance – When you are killed, your Jump Pack detonates, causing damage to nearby enemies.
- Furious Charge – Charge causes increased damage.
- Impenetrable – Increased resistance to damage from ranged weapons.
- Sure Strike – Increases the effectiveness of the Interrupt attacks.
- True Grit – Equip the Bolter in place of the Bolt Pistol, holding it one-handed.
Weapon Perks
- Axeman's Zeal – Regain a small amount of health with every attack.
- Bolt Pistol Magazine – Increases the amount of ammo for the Bolt Pistol.
- Killing Blow – Strikes with the Daemon Maul kill all opponents with a single, direct blow.
- Plasma Heat Sink (Plasma Pistol) – Increases the amount of time it takes for the Plasma Pistol to overheat.
- Power Swordsman's Zeal – Regain a small amount of health with every attack.
- Swordsman's Zeal – Regain some health with each successful strike of the Chainsword.